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Nice take on the theme, but I found the introduction of many mechanics to be confusing. For example, walking on air was something that I initially though was me simply walking on ground that I didn't see. The lives system is also very unnecessary for this, and would be better suited with level oriented progression. With a little polishing and improved level design, this could be a great puzzle-like platformer. Good work!

I guess technically speaking the "walking on air" IS a ground you can't see, since it's just a box collider with no sprite! :P but appreciate the suggestions!

thanks for playing! :)