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Hey, thanks a lot for the feedback, I know about the occasional frame drop, I don't think it's the hardware, but rather something to do with the number of 3d light sources, which I have to keep testing. It's my first project, but I do plan to update it at least every couple of weeks and keep it going.

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You could try lowering the resolution of the application surface where the lights are drawn on to. I had a similar problem with another project im working on.