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Really impressive for a Game Maker game! It looks like you were going for an isolated, eerie atmosphere, but the bright lights and neon colors made me wish for an exciting BGM track or some kind of flashy particle effect when the shots hit the enemy. 

The ambient audio thing had a lot to do with trying to work around music being an aspect of game development that's particularly outside of my skill set - but yeah, it would have been really cool to speed everything up over a bunch of fast tempo techno music or something. Some of the things wanted to do, but didn't have the time for would've been to have shots leave a glowing mark that kind of fades away as it cools down (kind of like when a light saber cuts something) when they hit the walls/floor/ceiling and I really wanted the enemies to burst into a shower of sparks and broken glass when defeated.

Thanks for playing and taking the time to give some thoughts!