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(1 edit)

The F7 x5 command seems to work in the demo version of the Steam version as well.

Also, using the U key multiple times improves the level of all concepts.

Z / X / C is usually a shortcut key for reserving or running an activity, but when debug commands are enabled, the activity loses its functionality and appears to be reassigned to an immediate audition.

Are there any hidden debug mode features that haven't been mentioned yet but are already implemented?

In particular, improving staff capacity is important.

I found it much easier to improve staff skills by editing save files.

Staff skill exp seems to have a maximum value of 500000.

Staff salaries are calculated automatically from skill level, so it seems that you can't hire the best staff cheaply.

By the way, somewhere in the game's main file there should be an audition card rank ratio setting, but does anyone know where it is?

Hey, sorry this is so late, but where in the save file did you find the staff skill? I've been looking and can't seem to find it, so idk if I just can't interpret the strings, or if I'm bling. 

First, make sure you are referring to the correct file location.

"C: \ Users \ [UserName] \ Appdata \ LocalLow \ Glitch Picth \ Idol Manager \ data \ manual_saves \ [saveID] \ save.json"

Then open the file in a text editor and search for the string "skill".

You will find data consisting of four rows: "skill_type", "primary", "exp", "lastFrameWorking".

Of these, "exp" is the experience value of staff skills. You can change this value.

Skill MAX requires 500,000 points, but since the judgment flag of whether it is possible to level up may not work properly,

I change the exp of the two skills to 499999, then load that data in the game and try to give it some task to get experience points.