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raki_can

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A member registered Jun 24, 2020

Recent community posts

Glasses, pirate hooks, magic hats, etc. are completely useless if they appear any further once the bonus reaches 100%.

Changing such "items that have reached their maximum effect limit" so that they do not appear will remove the slightest irritation from the player :)

(Or maybe over 100% would give you a chance for 3 keys, 2 or more ice creams, 2 or more chests in one chest, etc.)

If I do not have enough standard attack items, and on the other hand I have a lot of items related to nonstandard attacks (especially passive attacks when I enter a room), in some cases it is more efficient to go back and forth between rooms.

However, if the enemies have very powerful attacks or there are many of them, you need to be very careful with your remaining HP.

Still, it is not always best to attack the enemy directly. It all depends on the items.

Two types of marks can be used by right-clicking. You can use them on enemy wreckage and chests.

If you collect a lot of magic hats, you can enjoy the matryoshka until you run out of keys...

If there is a glass, it becomes even more extreme, lol

Even if you don't, the many items allow you to enjoy a different build each time and play it over and over again. Excellent.

1st run

First, make sure you are referring to the correct file location.

"C: \ Users \ [UserName] \ Appdata \ LocalLow \ Glitch Picth \ Idol Manager \ data \ manual_saves \ [saveID] \ save.json"

Then open the file in a text editor and search for the string "skill".

You will find data consisting of four rows: "skill_type", "primary", "exp", "lastFrameWorking".

Of these, "exp" is the experience value of staff skills. You can change this value.

Skill MAX requires 500,000 points, but since the judgment flag of whether it is possible to level up may not work properly,

I change the exp of the two skills to 499999, then load that data in the game and try to give it some task to get experience points.

In other words, you need to do this.

Well, my explanation wasn't very good.

Does "C: \ Users \ * username * \ AppData \ LocalLow \ Glitch Pitch \ Idol Manager \" exist?

There are folders for "chash", "data", "Temp", "Unity" and some log files.

Create a new folder in that location.

If you can't find the "Idol Manager" folder, you may need to look elsewhere.

The easiest way is to search the save data folder.

Normally, "Idol Manager \ data \ story_mode \" contains a folder called "* unitname * _ * chashID? *".

(Example: "Future Stars_5504f9f9"

You should be able to find important folders by searching this folder, as the unit name is probably not used elsewhere on your computer.

I think you need to create a new folder in the default location.

Probably, once you start the game without mods and once you create the save data, the basic folder structure and files other than mods will be placed under AppData.

After confirming that the basic folder has been created, create a new "Mods" folder in "C: \ Users \ * username * \ AppData \ LocalLow \ Glitch Pitch \ Idol Manager \".

It's a good idea, but I think it should be decided by options or difficulty settings.

I don't want to hire people with negative traits, even in the platinum class.

I think that a good producer can detect the characteristics from a little word and action without any special investigation. (Actually, the idol's comment at the time of joining is determined by the characteristics)

(1 edit)

The F7 x5 command seems to work in the demo version of the Steam version as well.

Also, using the U key multiple times improves the level of all concepts.

Z / X / C is usually a shortcut key for reserving or running an activity, but when debug commands are enabled, the activity loses its functionality and appears to be reassigned to an immediate audition.

Are there any hidden debug mode features that haven't been mentioned yet but are already implemented?

In particular, improving staff capacity is important.

I found it much easier to improve staff skills by editing save files.

Staff skill exp seems to have a maximum value of 500000.

Staff salaries are calculated automatically from skill level, so it seems that you can't hire the best staff cheaply.

By the way, somewhere in the game's main file there should be an audition card rank ratio setting, but does anyone know where it is?