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Omg, what a good game! It has good plot and art and mechanics, it has a good spark of nes "avoiding enemies to get faster" and then they are acumulated behind you.

One little problem could be that litteraly any spell could be casted right in front of your enemy and kill it. That should be more risky, so the player could play correctly, like making all the enemies shoot in short range

(+1)

thank you for the feedback. I tried to create a variety of types of motion to help with that but if you're right on them, you're right on them. I think even with that in mind there are situations in which you must use the given spells appropriately to proceed. I have been considering what I could do to fix it and I figured adding a delay to the hit testing like a casting period for each spell would work, making it so you had to aim ahead.  making enemies have a small area of threat around there hit box(i.e. a short range attack) would also help the issue i think

i can see how much love you put in your games, hehe!