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Thank you!

I thought of putting a checkpoint in the game, but it's complicated since the goal is to kill everyone. If you left someone behind, you would need to go backwards from the checkpoint.

So interested of that, I made a short level. It may look big for the number of people, but most of them are all in the ending part.

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Oh, yhea, that sounds as a difficult implementation for a jam, but the game really screams for it

Maybe I should have done more and smaller levels...

(1 edit) (+1)

You know? i think some game i saw solved this by putting teleporters in every checkpoint, so you could do that without much effort.

And the enemies that you killed should be in a list that doesnt get erased, that should be in many tutorials

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That's a good idea!