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(+1)

I sadly didn't really understand what was going on. The humans grabbed me and I had no idea how to get them off of me. Also, I would love it if the audience would directly interact with the player, such as boo-ing and clapping based on performance and maybe if the player is really bad, they throw tomatoes or something. Not sure if you've got any of that implemented or not because I could barely progress :<

(+2)

ahh that's a shame, we've since added a tutorial that shows the player how to melee enemies off. Also, there should be (even at the time you played) audio feedback from the crowd, cheering or booing depending on the state of the excitement bar. They now also bounce when happy, and have VFX for both cheering and booing.
Hope you will give the game another try and have a better experience :)