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SandrineLeComte

10
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A member registered Mar 26, 2020 · View creator page →

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Recent community posts

I like it, too!

I sadly didn't really understand what was going on. The humans grabbed me and I had no idea how to get them off of me. Also, I would love it if the audience would directly interact with the player, such as boo-ing and clapping based on performance and maybe if the player is really bad, they throw tomatoes or something. Not sure if you've got any of that implemented or not because I could barely progress :<

I really like the concept. The level design around this game must be quite a challenge to design properly, so bravo! I did get stuck quite quickly, however. The introduction puzzle to the timer - I had no idea if I was just bad or I was missing a piece of information.

Absolutely loving this one. I simp for trippy games that both confuse and surprise me. I loved the first two levels, but the bathroom made me walk very long distances and felt a bit out of place compared to the previous levels. If you iterate upon that one, I'd say you have a pretty cool game, my friends!!

Thank you for the feedback! We are working on this issue right now. You can expect a fix on this later today.

Thank you for the feedback, this will really help us improve our game further. We hope you enjoyed the overall experience!

I opened up the game, I saw my character and I couldn't help but laugh out loud. It's awesome.

Very fun to play,  but the camera shake did make me a tiny bit nauseous. Well it's probably my fault, since I bumped at least 15 times into all the other shoppers and all my beautiful golden cubes went flying everywhere! Then I repeated that process. Great job!

Yes, I like this. I'm not a very good puzzle-solver, but I still managed to get through quite a few of the levels. Smart game design, loving the audio and overall feels very polished. Great job guys!

The first time I tried it I sadly did not understand what my goal was. I was shooting at everything I saw, but they kept spawning. I knew I was missing something. 

So I played it again today - I managed to get one purple guy, but after that only green ones spawned and I wasn't sure how to proceed.

I did have fun trying to figure out how it worked at the beginning of the game. I also like the fact that the different colours all have an individual personality, it really makes them feel "alive" somehow (and it also makes me feel bad for shooting at them accidentally, haha).  Nice work!

Ah, it's amazing. Loving the camera shake and how it turns to increase the challenge. But it's all random! Great game design here.

And I think I'm getting pretty good at it... 27 fruits in 264 m! Dare to break my high score?