Are there any suggestions as to the description of the characters or narrative that you feel could add to the game? As someone else said sometimes when Dere would talk it would say Narrator instead.
Are there any aspects that really interest you?
How expansive the plot is.
Are there any aspects that you feel detract from interest?
None that I can think of. Each playthrough gave something different.
What was your impression of the demo overall?
In -progress yet effective, something this size was presented well and made me excited for the rest.
Did this page present the demo well?
I think so.
Did you find any glitches or bugs that need to be addressed? There's definitely some I've come across in different playthroughs. I think there may have been one in the beginning when Dere sneaks into the class when late, for a moment Lana and the teacher's sprites overlapped but idk if thats on purpose or not. Same thing happened with Casidra and the teacher during the magic lesson when choosing to sit in the front. It actually happens a few times....
There was actually an error/exception when I finished the quiz on Aren that I, thankfully, could move past but when I was with Thaddeus during the dunking booth for the festival i couldn't move forward.
Was the writing acceptable? Were there any strange moments in flow or awkward dialogue?
Nothing major, though my first playthrough I was annoyed. After the 2nd time I understood that to proceed Dere had to survive the first meeting and generally come off as likeable to match the future dialogue, that I understand. It's just that the circumstance of getting the 1st bad end baffled me. After all the prep and determination to not have her signs of memory loss show she just casually lets it slip on accident?? Her future was on the line but one moment made her go, "Oh, who are you btw?". It would have been reasonable if the prince had noticed the lack of recognition instead in IMO. That's the only real gripe I had.
Were the transitions of expressions and rooms acceptable? Any strange moments?
I didn't notice anything like that, most of the time when the day was over Deere would just retire to her room so I got used to that being the usual winding down of events.
What was your favorite part of the demo?
Honestly, the little differences different options made. A certain event with "arranged marriage" popped up that I hadn't gotten in my other playthroughs and I was curious over what I had done to trigger it compared to my other runs. Moments like this increase playablilty for me
Would you desire or consider helping to fund a kick-starter in relation to this game?
Yes.
Any other comments, questions, or feedback?
This reminds me so much of the Kingdoms game so I guess that's why I like it, but there are definite differences.