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This was an interesting game. It had a surprising amount of depth into it (haha). I like the sense of exploration in a way that you don't know what's ahead of you as you venture further down. The gameplay was fine but could've used some refinement.

Some tips:

  • Give the user time to stop and read instructions. The starting screen about controls automatically goes away in a few seconds so the first time I had to exit the game and come back to it. The same issue comes across in the mini-game about memorizing patterns. On first time I was just looking at the patterns thinking what is this, and only after realized it was a memory game.
  • The memory game had 2 similar shaped symbols (the big and little 'O'). Be vary of doing something like this.
  • The goal of the game isn't obvious. At first I was trying to catch fish, but couldn't. Then I was trying to catch the glowy things but ended up chasing them as they all swam away. Only at some point I noticed the separate lure button.
  • After the memorization mini-game you had to go towards the target. I didn't get this at all. Was it another mini-game? I pressed towards the creature but the vessel didn't move. In the end the mini-game stopped and I had caught the creature. I don't know what happened.

All in all great job for a game jam. I see you ended up submitting 4 minutes before the deadline haha. So maybe you just didn't have time to refine some of the things.

Wow we love this kind of feedback thank you very much for all of this, this exactly the kind of stuff that makes you keep developing the games, about your recomendations:

First: yeah that screen was added post jam, I didnt wanted to affect to much the original build it felt unfair to update the game, we added because a lot of the comments where about we didnt have any tutorial or something, the change between the 2 miningames is rushed you are right we need to add more visual feedback and a little to let the player notice that is another stage

Second: yeah we noticed the O symbols was a mistake we are going to rework the patter to make them fit more in general with the memory idea and make them different enough

Third: you are totally right about this we didnt added anything in the game to know what to do, we added some info to the game pange an a trailer of how to catch creatures, but you are totally right about this

Forth: yeah it was another minigame when you need to use press the highlighted arrows to get "closer" to the fish and collect it

Yeah we were on stresss in the last minute, it was a miracle that we were able to upload a playable build, thanks alot for all the feedback is very helpful and we will keep working o this game we really like the process of making it and we see potential in the idea!