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That was great! Nice polish, very cool GWJ intro and lore sequences. (Nice that you can speed up to adjust to your own reading speed).

The concept is cool but the brick breaker part feels a bit anecdotic and clunky. You seem to check with collision only in the direction where the ball is moving which gets really frustrating to move it where you want. So if my space ship hits the ball from behind, it does not alter the course at all.

Really liked the music, did you make it yourself? Those 32th kicks and bass were quite brutal.

(+1)

Thanks a lot! 

The GWJ intro created it a few weeks ago with the intention of using it in my game when the time comes.

The game needs several improvements, including the ball physics.

The ball is a KinematicBody2D because I had collision problems with RigidBody2D. 

The music of the intro is a free theme of the great Alexandr Zhelanov. 

The rest of the music has been composed by another great composer: Nate St. George, which he kindly gave them to me.