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Oh yes! While getting the feel of the hammer I couldn't even break one hard rock hahaha (I was trying to get the feel of it, the kinematics of the hammer to get the feeling right in the game). The audio part was quite hard, it's been the first time I've "composed" something for a game, and the graphical part took a lot of trial and error. I think there's around 3 different versions of the house! Writing the lines that the professor told the player was super tricky because I wrote them at the very end of the development cycle and I was super burnt out, thus he sounds a tiny bit more agressive than I would have liked to, and some lines repeat way more than others, but it's a good prototype for what could be a post game jam version :D I'm gald that you enjoyed it! :)