Thank man, I spended a lot of time tweaking the light to give it a night city vibe. Also tested a lot on how the light would look after player collected it so that the light wont just pop out and disappear and actually looks like it dont have enough power and slightly dim away, and fade back in after it regains power. And I know to emphasize the feeling of neon light, I had to implement a dynamic lighting system. It is something that you may not notice until someone point it out, but it is the detail that makes the difference. I'm actually surprised by how little people implement dynamic light in to game as having that or not can make a great impact on the game's atmosphere. I have add a list of events and interactable items on the map and a recommented route under the game desciption. Check it out if you are still interested!