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The idea is interesting, but also to polish and polish:

  • if you come up in a colored wall (for example, red), but a different color (white) is chosen, you do not pass, while if you choose the right one (red), you need to move away from the wall in order to still pass;
  • if you change the color while on a colored wall, then everything is stuck, even if you switch to the correct color;
  • you get stuck in the store, I don't know how to get away from it after the purchase;
  • enemies will strike exactly, it is easier to run away from them than to fight;
  • when you restart, the living standards are replenished completely, bought a bunch in the store, got stuck, restart and you have full lives (newly purchased ones too);
  • but on the boss I had only 3 lives, although I came there from 7-8.
  • the music is not good in my opinion;
  • it is not clear where the exit to another level is (where you rest against the edge of the screen, and somewhere you pass);

All this makes it difficult to enjoy the game.

Good luck in development =)

(+1)

as I've said before  all of these were meant to or were added after beta testing but during the second export the files corrupted so I couldn't fix it(we still had 5 hours left) but anyways thanks for the feedback. I am going to remake this game so I will keep this in mind