Yo, thanks for the feedback (especially the negative parts, criticism means a lot to me). I'm still messing with the values on the stream player, and if I do make it work as intended, I'll upload a version with the music.
Did the gravity feel way too loose or floaty underwater? It's intentionally done this way, but in the end, anything that makes the player more comfortable is my end goal.
Viewing post in The Eternal Fire in the Flooded Factory jam comments
The main problem with gravity is that when I step down from a ledge (going down to the next level) the gravity instantly kicks in not like going from 0 to max. It's not that big of a deal so if nobody else mentions it then you shouldn't bother tweaking it. (The only reason i mentioned this is because I could never get the gravity right in my games and it annoys me a bit :P)