I added the link, if you're still interested :P
Fenderbate
Creator of
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To answer your question: it's not endless. There are 14 random attacks which you need to survive to complete the game.
Originally, I wanted to make the game so the player fought back, but i later dropped it so I had more time to finish what I already had.
I'm glad you enjoyed the game and thanks for the feedback :D
Very good game, I have no complaints except for one: It seems (for me) that the game doesn't really have an end, it just loops around endlessly (and now that I wrote it down, that actually fits the theme perfectly :P)
Game's good, graphics's good, sound, a bit annoying, but is still good, no bugs (at least for me), an ecxelent game, good job :D
Also, it's nice to see a fellow Godot developer :P
I'm too lazy to make sense of this game and actually play it all the way through, but it's well done. At first it wasn't obvious for me that I need to go through the hole the snake left in the wall but eventually I got it. There are many zombies and they're hard to kill for my taste.
The game is a bit buggy, but it comes bundled with jam games so I didn't mind. :D
Did you play the web version and if so, did you play in chrome? The game doesn't like google chrome so if you can, you should play in firefox. As far as I know, games made with Godot Engine suffer this problem.
If you downloaded the game then what OS are you using?
Despite the glitches I hope you somewhat enjoed the game :D
I guess you interpeted the theme like: "The ouroboros has some connections with egypt". If that's not the case then please describe how you really fitted it in the game :D
The game itself is nice, the only thing i'm missing is some kind of fedback when I hit the enemies, maybe a healthbar or something, because I don't know when I'm about to kill them.
Other than that it's a nice game good job. :D
I know the "defeat the castle" objective isn't that abvious because it has no health bar (which I'm working on and it'll be added to the post-jam version), but I don't know how I could make the camera control move obvious then literally writing it in the controls.
I know it's not original, but my friend insisted on making a reverse tower defense game and it's a gamejam entry afterall we didn't want to waste too much time on coming up with an idea :P
Yea the "Defeat the castle at the end" objective isn't really clear, I didn't have too much time to finish it up and I forgot to add an attack animation and health bar to the castle soo... yeah sorry about that :P
I'm also quite bad at making tutorials and sadly, this is the best one a made so far :'D
If this gets made into a full game, I'll make some tutorial mission, that should be good for an explaination.
Also, thank you for taking your time trying to understand the game, we really appreciate your effort :D