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This was fantastic! I hope you do more with this, it really feels like an early version of something that I would definitely pay money for. I loved the mechanic of having your health, life, AND vision all be the same resource, it adds a level of tactical thought to what would ordinarily be pretty mundane decisions - I'll probably take some damage on traps getting to that big resource, after shooting to extract it will I have enough health left to get back out and get to the end? Ordinarily fire rate is the first thing I upgrade, but do I really want my itchy trigger finger spraying my health all over the walls? It was great!

I don't think I have any criticisms that you probably aren't already aware of and would have done something about had this not been done on a time crunch for a jam (enemies not being shot if they're too close, tough to shoot down from a ledge, UI design, that sort of thing), and quite honestly what you HAVE done as a single developer in a short time frame is pretty remarkable. I loved the weight of the character, the movement of the tail when jumping was on point. Congratulations, I hope you win!

Thank you for the kind words! It's really rewarding to hear that some people like the game so much :) I think with all the positive feedback I got I will make an actual game out of this. Motivation for my old projects was getting pretty low so it would be cool to work on something new. Especially an arcady game like this wich is playable from a very early stage and doesn't require multiple years of development while still not being playable^^ So thanks again for your feedback, it really means a lot to me (: