I think this is the single most creative and theme-appropriate entry in the contest. Some checkpoints would've been really nice, though; replaying the level wears thin pretty quickly considering the intentionally clunky controls and some of the more left-field additions. The police officer in particular would've been far easier to figure out on your first attempt if they started shooting before you were in range, and the part after the moving platform with the two coins you needed to jump over was quite a difficulty spike.
Any game that derives its difficulty from the clunky/indirect nature of its controls has to be exceptionally careful to avoid becoming frustrating, and unfortunately this crosses that line for me. I did have fun with it though, especially in the beginning when learning about stuff like picking up spikes as ammo.