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(1 edit) (+1)

This was great! It’s cool to see someone else’s take on the color-cycling combat mechanic, though you definitely put in more mechanics than I did. I thought using the mouse wheel was a great way to swap between colors, but it felt like there were a bit too many to cycle between - it was a little frustrating to have to pause and find the right color with those small enemies that moved quickly.

This game looked and sounded really good! It’s clearly well made and quite polished, and I’m really impressed with it. The style is cohesive and well put together, and I like the contrast between the black/white environments and the bright neon colors on the enemies and projectiles. The black/white colors did make the light meter a little hard to see sometimes, and I also had a difficult time figuring out where I could move and where the pits were. Minor nitpicks though, very well done!

(+1)

Thanks a million abbas! After playing for some time I also felt like there were too many colors to select from, now I feel that four colors would be enough probably. Thanks for mentioning the polish, but I have to admit that I actually spent more time tweaking little details (camera shake, particles, etc.) rather than focusing on level design, which I wish I had done better in terms of signalizing clearly environmental dangers. But I'm glad with the overall result, I hope I get more feedbacks like yours before the end of this Jam, really I appreciate it. Cheers!