Is that sprite stacking? If so, I don't think I've ever seen sprite stacking used quite like that. I dig the aesthetic. The collisions seem a little on the unforgiving side, but flying through the city feels really good.
Viewing post in The Nanon Demo jam comments
Hi Mushroomstick - yes sprite stacking. The terrain is somewhere in between stacking & scaled parallax.
The collisions I'd like to tighten up in future versions - the depth axis is stretched for collisions to make up for the difficulty in perception of where your ship is exactly. However, I'll make it forgiving only for good things (collecting pickups, bullets hitting enemies).
Thanks for playing :D