PLEASE don't make your game full screen if there is no way to exit it. I couldn't understand the game mechanic, so I was completely stuck and tried to hit ESCAPE and that did nothing. I ended up having to use the Task Manager with a forced task shutdown.
Wonderful music and I can see the beginnings of a great art direction! The mechanics are a fun concept, but I don't know how it fits with the game style nor do I get what the objective is. I think this is a great proof of concept of the scarf line tracking, but it seems like a strange thing to have when the movement is limited . Is there an advantage to placing two versus one tower?
Could tower be thrown past and allow teleport through the wall to avoid enemies?
I think I understand that you are trying to do a sort of Bomberman-like game; however, I guess I'm not sure if you are trying to make a Bomberman clone or just haven't figured out how to build more upon your unique mechanic to differentiate yourself from it yet.
How long did it take you to create this from concept to now? Did you create all the art and music? Did you have any previous programming experience?
As a beginning GM dev, I just am wondering how long it would take to get this far.