Thank you so much for uploading the zip file.!
HOLEY MOLEY I feel like your game is greatness in the making! (At least from my own perspective.) You said you don't really have programmers on your team, but you guys did GREAT!
Yes, it is buggy to the ends of the earth BUT, let me just say you have accomplished quite amazing things and paid attention to many details that create a great game. I have a background in C-programming, and just started GM (and gamemaking in general) in the last month or so. Even I haven't learned to do so many of the things you've implemented.
The Twitter link, the loading screen, the tutorial section, different sounds, and background music (did you make the music too?), several different enemies, several types of attacks, idle animations, dash animations. Once you polish everything, MOST of it will be great per my personal opinion (which you are free to ignore, because it is your game after all :) ). The only thing that makes it really hard for me to want to play this game, even if everything were perfectly polished, would be the control scheme.
Is there a different type of control scheme that you envisioned? I'm actually playing on a laptop and I understand that makes it harder just for me, but I think that having movement and action select on wasdqe is pretty difficult if your game gets more intense skill-swapping requirements. (I only have 4 fingers and a thumb. ;) ) It feels like you are going sort of like a Diablo-esque kind of play style. Or maybe you plan on adding controller support and swapping skills with the bumper buttons?
Anyway, if this if your first ever game, I think you did a wonderful job!