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(3 edits)

Great entry! - The colour-changing mechanics work well, although as others have mentioned, you can die quite easily while trying to massage the colour wheel to what you need...

Have you thought about perhaps just starting off with an easier to use simple RGB or RBY tri-colour wheel, then later on it can be made gradually harder by adding the 'mixer' colours in between, possibly even 1 at a time, 'overlaying' the colour change areas?  (obviously with say, a different graphic to show, and different angle values for each stage of progression?)

Great entry though! - loving the Zelda vibe/influence, and good tutorial!

(+1)

Hi, thanks for the feedback. I though about introducing the colors gradually, unlocking them with currency you get from defeating enemies, but as the deadline approached I wouldn't have time to build the whole thing so I scrapped it. I'll take notes of your suggestion, it's a great one, but for now I think I'll move on to something more puzzle centered. Again, thanks for playing my game and for the critique. Cheers!

No worries! - I know that feeling!

I'm only just managing to add Online Multiplayer leaderboards to the own post-jam version of my game, but I love your game so far!

Hopefully you get a chance to re-visit it at some point, and well done...  :D