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(+1)

I think you should change the colors for the platforms that you can jump on and the spikes. In my head, the spikes were lethal and the platforms were not jumpable because the structure blended with the background. You can easily fix this with a color swap.

You did a good job with the tutorial stage but failed to teach the player that they could hover and they can shoot while hovering. When I got to the boss fight with the vampire, this was essential to know. I think the boss had way too much HP; especially for the first boss in the game. I also thought that the game was way too easy. It gives you so many health upgrades and hearts laying around that I actually brute forced my way to the boss.

This was a great looking game and I enjoyed playing it. Keep it up!

Thank you for playing!! You're right, the palette needs a lot of work. I didn't have time to be picky with colors during the jam, but in a future version expect big changes. I'll have to think of a creative way to teach the hover combat, maybe a switch that it over a pit of spikes or something might do the trick. I've been working on a post jam version where I readjusted the health and made a "normal mode" and "hard mode", because a lot of people were saying it's either too easy or too hard. Almost all of the health/ammo are all cleaned up now, the enemies drop them sometimes. In the jam version I just wanted people to be able to get through so they could see everything, so I tried to make it easy with all the items everywhere. I went overboard with the worms and vampire though xD

I'm glad you had fun!! Thanks for the feedback, I really appreciate it!