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(+1)

Thanks for your feedback :)

The idea of freezing the disc in place when collecting a point, orb, or taking damage was the whole point of the game.  I wanted the player to think of their next direction to go and not just hit the walls randomly.  I added orbs that shoot projectiles to keep the flow going.  Maybe I didn't achieve that well so thanks for telling me :)  I'll consider your feedback when updating the game :D