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(+1)

the look and feel is pretty good, but i feel like rolling the dice to determine whether something bad will happen or not rather ruins the mood, because you already know something bad (or nothing at all) will happen. also, i'd find it more interesting if the bad thing wouldn't happen immediately after you rolled the dice, but at some random point in the future. this will give you an opportunity to use jump scares or some similar unexpected things.

Thank you for your input! In a full release, the plan is for the dice to have a less direct effect, they would change the game more subtly and it wouldn’t be based on a specific threshold but rather worse rolls generally have worse effects, and the effects aren’t usually immediate. I appreciate you checking the game out!