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A jam submission

The Long WalkView game page

You're heading home from work. Everything is fine. Right?
Submitted by Ryder James, Ragger15
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The Long Walk's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#742.7423.167
Use of the Limitation#892.0212.333
Concept#902.3092.667
Enjoyment#921.8762.167
Overall#932.2372.583

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Ryder James, Carson Sena

Software used
Unity

Use of the limitation
Dice rolls for how spooky the game is

Cookies eaten
0

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Comments

Submitted(+1)

Character movement looks smooth! Good Game!

Developer

Thank you!

Submitted(+1)

I liked the influence of the dice without completly removing the players control over the game. Good Job.

Developer

Thank you!

Submitted(+1)

From a game dev's point of view I am very impressed with what u have done: I love the mechanic for which the player follows the mouse and how the head turns wherever the mouse is.  From a regular player's pov I would have preferred the texts to stay active for some more time as I wasn't able to read them right away since I had to do something else. Great Game though!

Developer

Thank you very much! The kinematics on the hand and head are definitely my first or second favorite part of this project that got done. I agree the texts are too short, I originally had them longer but shortened them during testing and didn’t even think to put them back to a proper length. Thank you so much for your feedback!

Submitted(+1)

the look and feel is pretty good, but i feel like rolling the dice to determine whether something bad will happen or not rather ruins the mood, because you already know something bad (or nothing at all) will happen. also, i'd find it more interesting if the bad thing wouldn't happen immediately after you rolled the dice, but at some random point in the future. this will give you an opportunity to use jump scares or some similar unexpected things.

Developer

Thank you for your input! In a full release, the plan is for the dice to have a less direct effect, they would change the game more subtly and it wouldn’t be based on a specific threshold but rather worse rolls generally have worse effects, and the effects aren’t usually immediate. I appreciate you checking the game out!