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I think it's a super cool style. Reminds me of the tiger electronics games i had as a kid, haha.

That being said, I think the gameplay itself is hurt by that, alongside some other qualities, and it's too barebones to really judge for historical accuracy easily.

I'm giving a much smaller comment than usual on this because it's a very simple game:
Graphics:
Really cool and unique style, but not particularly pretty to the eye.  

3/5

Gameplay:

Tile movement, maze game, find the keys type game. Does it well, no glaring issues, but i'd say the LCD style hurts the game feel for moving around.

2/5

Audio:

True to the inspiration, granted - this is pretty much how i remember LCD games sounding (well, when it was a one that actually had sound), but kind of annoying after a while. Does the job but I don't need my eardrums blasted every time i bump into a wall.

2/5

Thematic Relevancy:

Pretty good, it's the minotaur's labyrinth. It's a very simple interpretation that could quite literally be recast as anything else without changing anything about the game though, which is the only issue in this department to me: it's relevant to the theme, but not in any fundamental way besides telling us that this labyrinth is that one.

3/5

Historical Accuracy:
I mean, yeah? It doesn't really delve into the history in any detail, but that was a labyrinth as advertised.  

3/5