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(+1)

First off, I'm a little skeptical of how this game was made with 30 levels submitted almost 2 full days early. If this is the case, then bravo, I'm thoroughly impressed. The polish is insane and there's plenty of levels to keep you going.

Pros: The enemy that follows you provides a great amount of player agency and is an appropriate speed to give the player time to think. Using the cannons that shoot when you do provides a great sense of strategy and accomplishment. The learning curve/invisible tutorial of the first 10ish levels is great. You provide a simple means to learn concepts the player will be using in the future.

Critiques: When the level is reset, please don't start moving things right away. Give the player some time to plan out their strategy. A lot of the times, the (later) levels feel luck oriented or just spam a bunch and cross your fingers. A lot of that frustration was because of the time-based cannons (or perhaps the high frequency of them). With the precision required to aim yourself, I think it would be safe to say you don't need to stress the player with bad timing. The player will learn how to complete a level, then is given the option to do it faster. There's no need to pressure them into it.

(+1)

thank you for the feedback! yes this game was made in a couple of days because i make games fulltime. im still working on this game and will  try to improve it in the next updates, the timing, enemy placement and levels will be reworked too.  so this feedback was very helpfull thank you very much! :D