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ROCKETGUN - (ORIGINAL GAMEJAM)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #6 | 4.255 | 4.255 |
Overall | #8 | 4.073 | 4.073 |
Gameplay | #11 | 3.709 | 3.709 |
Audio | #40 | 3.236 | 3.236 |
Creativity | #41 | 3.600 | 3.600 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow, how many levels are there??? I really love the game, it's so much polished :)
Really awesome game, you outdone yourself, the level number is MASSIVE for a jam, so much polish. Well done! :D
The massive amounts of content in this is impressive enough to begin with, let alone how great it looks and plays. It's a little difficult to get the hang of but I really dig it.
Nice, You made a lot of levels. So challenge.
This game is pretty clever!!! The physics mechanics of the game also made it a little bit challenging.
Congratulations on your submission!!!
thank you! :D
The level art is over the top gorgeous. Game was amazing all around. Damn good game!!!!
thank you! your game was also fun! :D
First off, I'm a little skeptical of how this game was made with 30 levels submitted almost 2 full days early. If this is the case, then bravo, I'm thoroughly impressed. The polish is insane and there's plenty of levels to keep you going.
Pros: The enemy that follows you provides a great amount of player agency and is an appropriate speed to give the player time to think. Using the cannons that shoot when you do provides a great sense of strategy and accomplishment. The learning curve/invisible tutorial of the first 10ish levels is great. You provide a simple means to learn concepts the player will be using in the future.
Critiques: When the level is reset, please don't start moving things right away. Give the player some time to plan out their strategy. A lot of the times, the (later) levels feel luck oriented or just spam a bunch and cross your fingers. A lot of that frustration was because of the time-based cannons (or perhaps the high frequency of them). With the precision required to aim yourself, I think it would be safe to say you don't need to stress the player with bad timing. The player will learn how to complete a level, then is given the option to do it faster. There's no need to pressure them into it.
thank you for the feedback! yes this game was made in a couple of days because i make games fulltime. im still working on this game and will try to improve it in the next updates, the timing, enemy placement and levels will be reworked too. so this feedback was very helpfull thank you very much! :D
AMAZING! Still don't understand how you made this masterpiece in such a short period of time!
thank you very much! :D
Really awesome game, nice and polished mechanic and fitting art and audio. Enjoyed it!
Man this game crazy polished. Very common dual mechanic but pushed it a great manner. Huge variety of level designs. Feels great to play!
I really liked the art and content, good job. btw please also check out mine :D
wow its so cool :o
Great game its really fun great job. but if anyone would mind checking my game out and giving me some feedback that would be really appreciated.
Good job on this entry :D I like every single thing in it ( Except that I suck at winning :P ) I have a feeling this game will win #1 overall, hopefully :)
thank you! im glad you liked my game :D
really cool game! Personally, I think it could have fit the theme better if you used space as the jump. Using the mouse button seems a bit like a cop-out, in my opinion. But the mechanic is fun, there are a LOT of levels, I couldn't get through all of them, and there's a lot of polish here, so good work!
I'd appreciate if you could play/rate my game as well! :)
thank you for the feedback! i could add an option to rebind the shoot button! :)
I may not be the best platformin-puzzle player but somethin about the mechanics was really fun to mess around with!! Nice game~~ twas fun to play!!!!
thank you! i´ll make the levels a bit easier in the next updates :)
Great game! Everything is well done!
thank you! :D
Very Epic
Loved the visuals, the colors were nice and easy on the eyes. The game felt incredibly polished for the jam time!
thank you! i´ll continue working on this project to make it even better :)
I really loved the simplistic visuals! Looked very lush. Also the gameplay is really fun and I loved how smooth it felt. Great job for submitting in time <3
thank you very much! :))