This was really clever and fun, fantastic concept. With some love and care I could see this becoming a full fledged game. Especially the Hard difficulty variant. I do wish there was some more delay or way to help us stop the roll better, at the moment if feels nearly pure RNG.
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At first, I made the dice predictable so players can use it for their advantage but removed it immediately because I think it takes out the essence of the dice which is luck. Now that I read your comment and some other players that got frustrated since it's too hard, I think will be better if it's skill-based, not luck-based. Thank you for your kind feedback tho. It really means a lot to me.