Day 3
Wrote almost zero code, used the Godot UI loads. Made 80% of my first level using TileMaps/Sets, which made me realise you can set grid size/snapping per scene and this had a bunch of knock-on benefits.
- Improved how my level backgrounds are rendered.
- Lead me to properly understand how Camera2D works and camera tracking of my player is much improved.
- Also realised I made a fundamental mistake by aligning my sprites to the y floor. So recentered all my sprites around 0,0 origin and reshaped hitboxes to make collision detection more accurate.