I like that you inverted the myth and had the player as the Minotaur. (I did this too in my Medusa game). It looks like you die if you walk into the walls - this a bit too harsh on the player. It's got a bit of a Pacman feel to it so maybe the maze should have more intersections- this means the player would have to make choices more often and give the Minotaur a reasonable chance of catching everyone.