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(2 edits) (+2)

Day 3: More Art

Another day, another bundle of backgrounds! I thought I might break down my process and how I can consistently do these until they're all done.  I've mostly been pumping these out on paper before photographing them (I don't have easy access to a scanner unfortunately). For example, I'll use the image from Day 2's update of the Hunt.

So I start with a thumbnail, which I'll doodle and plan during my free time during the day. Mostly right now it's during my lunch break.

liturgy_thehunt thumb

From there I'll upscale it when I'm home again in my sketchbook, using loads of references and trying to get a good silhouette. Sticking to a monochrome color palette means that the shape is just as important as the light/darks, so I want to get it just right. For this pic, I looked up a lot of horses and also clouds (thanks, Mad Max Fury Road!)

liturgy_thehunt paper

After I get the shapes and everything just so, it'll take too long to try to clean all my sketchings up in my art program (Clip Studio Paint), so I slap a piece of tracing paper over it and ink it with a pen.

liturgy_thehunt lined

After this, I'll take a picture of it with my phone, send it to my computer, and clean it up. I'll block out the colors and tweak and tweak until it's just right. You can see the final image in the previous post.

Anyways, an update on the day's work: I've done a lot of thumbnailing, and I've completed about 3 more backgrounds. I'll show a preview of one that was in-progress here.

liturgy_thecoils

This particular location is what I'm calling 'the Coils.' Here is where a side event that will use all of your time there in exchange for a special sequence, and potentially a new ending takes place.

Speaking of, Locations!

Locations are super important for Liturgy. They're your main base for your new 3-4 'moves' and the location of a major deity. I've split the locations into two regions, Santuzari, and Tempat. Each region will have about 2 major gods, and 2 traveling gods, and a number of minor gods/encounters as well. There will also be an introductory location I'm tentatively calling the Roost, home of the triumvirate gods that will advise you and help you on your way.

An image-heavy update today, but I want to get these done. I'm going to work on NPC thumbnails in between these backgrounds, and start writing words for these images as well. Later on in the week, I'll open up Ren'py and start setting up the UI and look of the game, once I have a set of backgrounds/NPCs completed, which looks like it'll be soon!

Progress:

Visual Art: The Acolyte Expressions (DONE), Backgrounds (5/??), NPCs (THUMBNAILING), Choice Backings styled as cards (IDEA ONLY) - shelving this idea for the moment, maybe when I find time.
Written Word: 10% Done, 100% Outlined
Programming
: None Whatsoever, 0%

It all looks fantastic! The concept is very interesting. If you ever need help with playtesting, I can try to help out. Love it so far!