Liturgy is going to be a Visual Novel made in Ren'py! This is my first time making a game, not to mention my first time working in Ren'py, so I'm excited to learn and see what I can do.
Liturgy is a fantasy game where you play as a young acolyte on a journey exploring the different places of worship in a certain area, a tradition to place trainees in the service of the deities they find a kinship with or have an interest in. Perhaps you'll decide to settle in the hall of the World-Eater, or perhaps find fulfillment in the court of the Phoenix. But you'll never know unless you go.
Gameplay
As a Visual Novel, the main mode of 'gameplay' is reading and making choices. The idea is that in each location, you'll find the major deity you have come to learn about and have 3 to 4 actions to run through the entirety of your visit, with a final event to close it. In these events, you'll learn more about that major/main deity, learn more about the location, participate in certain happenings, or even find minor/hidden deities that are still worshipped. After the final event of the location, you'll be given a choice to make: settle here, or move on. You won't have time or the ability to explore everything fully in one visit, because of the random events I will throw at you.
I tried sketching my idea for a display, and ended up with this idea. I might tweak it, especially if I can't get it to work in Ren'py.
I'll be making the assets myself, but I don't think there will be sound in this particular VN. Maybe sound effects, but no songs. Scope, yanno?
Plans
We have two weeks, and within those two weeks, between work, I'll have to have:
Visual Art: The Acolyte Expressions (DONE), Backgrounds (THUMBNAILED), Choice Backings styled as cards (IDEA ONLY), NPCs (IDEA ONLY)
Written Word: 0% Done, 100% Outlined
Programming: None Whatsoever, 0%
I want to have all the art assets, or at least one location's worth of assets done before I touch Ren'py and play around with layouts.
Whew, that's a lot to do, but I'm here to have fun and see what we can do!