Very cool how you chose hearts as the aesthetics! The radar having a limited time on screen really forces the player to move, however, combined with shooting consuming health and mines requiring to be shot 3 times to get rid of them, the optimal strategy is to dash 100% of the time.
Viewing post in HEART JAMMER jam comments
Thank you! Ideally it would be more balanced on that aspect. I had some ideas to increase the difficulty but time ran out. Making the asteroids aggro from further away and gradually getting faster over time were a couple of ideas I had. Just didn't have time. Thanks for playing and leaving feedback!