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Cool game - although I agree with others it was a little confusing at the start. Once I understood it I thought the strategy would be just to hold down the fire button - but there was a cool down after a while. It might have been helpful to show that though, cause sometimes I was confused as to why I couldn't shoot. 

Visually, everything looks really cohesive. The art is simple yet great, the screenshake is a nice touch but not too much, same for the particle effects. Sound gets a little repetitive, but I find it rare when it doesn't in a jam game. Great effort for a first game!

There was no cooldown. But I made a function where you couldn't shoot when the mouse was hovering over a ui element. Because the sliders was a core mechanic, I didn't want interaction with the sliders to accidentally shoot the gun.