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A well-done platformer but with some level-design pitfalls. I think there needs to be more contrast btwn the background and foreground and some more thought put into platform placement, but it feels nice. 

The player sprite and animations look really cool and have a distinct style, although the lack of actual attack animations felt awkward. I'm not a fan of the completely fixed camera here where it's just glued to the player, but that's a minor nitpick and is all personal preference.

There's some level design issues, like my first time playing Level 2 I basically was able to skip half the level right off the start, but with just a little more care to the design it would be pretty great overall for level design.

Combat was cool but I found the enemies trivial since you can just run straight past them. It would be good if they also did damage on contact or something and stunned the player so you couldn't just do that, and the dash is overpowered.

It reminds me in a strange way of Jazz Jackrabbit 2, with the fast and snappy movement controls, ranged weapon, square design, etc. and that's a really good thing!

Thank you for the feedback!