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To make your narrative puzzle platformer take place inside of a book is a neat idea. As far as the theme goes, you hit the nail on the head. Not only is the page-turning mechanic original, but you also managed to design a bunch of interesting/non-repetitive puzzles. To top it all off, the music is pleasant and fits well. However, there are a few things I noticed that might help you improve. While the core mechanic was engaging enough to keep me engaged, I probably would have stayed longer if the movement felt polished and satisfying in itself. I didn't exactly feel in control at all times since the collision boxes weren't checked accurately. Furthermore, I noticed the secondary jump button (space) also triggered the menu during fullscreen mode; this is more of a bug report than anything else, though. It seems to be the case in both the web and desktop versions, by the way. Leaving those nit-picky remarks aside, you did great, and I'm glad you participated ;)

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thanks for the feedback, I guess you didn't like the late-jump mechanic, where the player hovers a bit until he falls. I noticed the "bug" with space late aswell. It's just default behaviour if you use buttons in godot. if you never open the settings the bug does not appear though.. space is the default key to activate the last active button in godot.. kinda annoying.
I improved the jumping mechanic and fixed a lot of bugs (including the one you mentioned in an improved version.
If you want, you can play the improved version already (it's linked on the itch page, or you can click here) but don't base your review on it ^^'