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There were quite a few collision glitches where you could stick to walls without much effort, the motive of two sides wasn't really there but I can see that there was a good concept in mind. The art style was pretty good but seeing how premade assets were used, you can tell some things vary in pixel size. The music itself matched pretty decently, sadly I don't recall any sound effects. Overall though, with the time constraints there was a decent game going that had a ground for aesthetic, theme and music.