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(+1)

Man, what a vibe! Yet another game dripping with atmosphere. I loved co-ordinating the different characters, and I loved the prose - there were some incredibly bizarre passages in there. 

I did feel a slight disconnect between the prose and the narrative communicated through the gameplay, and I would often forget to read the passages to the right because I was so immersed in the tactical side of things. Maybe that issue could be avoided if it alternated between prose and gameplay instead?

(+1)

Great feedback! Right now I'm thinking if we more clearly distinguish some things, like where the player is on the map, what biome they are in, etc. We could help resolve some of the problems. Also, I'm thinking a "confirm" button for text might help people read it. Because even when I played, I kept finding myself just moving through the game and forgetting to glance over at the text box.