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The gameplay is tedious at times, and the game itself doesn't explain a lot about its mechanics. Took me a while to realize levers are proximity triggered, and then in the next level, the levers were abandoned. I think that the game doesn't fully explore the possiblities the setup has given, and I feel like there's a lot of room for improvement regarding the level design. The visuals are nice, but the music is repetetive, and combined with monotonous gameplay with long waiting times it serves up a lot of irritation. The thing I'm least pleased with is how continous the rotation is. The levels usually tend to make the player go in a straight line, so it would make sense to give the player a tiny freeze window in which they can squeeze in another move in the same direction. It would greatly pace up the gameplay and make it feel less like a chore.

Thank for very detailed reveiw. = )