That looks like a change I'll have to make on my end. Doesn't seem to be a problem, though. I'll test it out and push out a patch shortly.
EDIT: Version 2.3.5 is out, which should address the issue.
Still doesn't work.
Now at the same place it says "Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Adapter 'NVIDIA GeForce GT 540M ' does not support the Reach profile."
The full text output of the error file is here:
https://pastebin.com/ZMsZLwSa
It seems that indiegames like this have issues with my graphics card quite often, is there some setting I can change on my side, either with my system or with game configs, that will make it easier? For this game, specifically? Am I supposed to conclude that my graphics card is too outdated to run specifically games with pixellated 2D graphics? I mean idk
The problem was on my end.
Sorry about that.
For some complicated reason a program was masking my graphics card, using a bit of software that acts like a driver, which would confuse my system for some programs trying to use the graphics card. I uninstalled the program and I can now run the game.
I'm now having a lot of fun playing your game.