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Great entry! The graphics are awesome, and the music is outstading!! 

I would consider adding a checkpoint system. if you get blasted by one moster in the end of the stage you have to make all the way through the stage again. 

Also, some instructions on the controls may be interesting. There are no explainations about the move and the jump, I tried WASD for some time before realizing I had to use the arrow keys and the up arrow to jump. 

I like how you took the time to add more and more powerups! It makes us feel like we're really progressing! 

The second part of the game when we can't shoot enemies anymore is really hard! we have to wait for the immaterial stone to recharge everythime there's even a tiny bit of lava in there, so we won't die and return aaall the way back when dying. in that part, the lams are in really tiny platforms, so we have no way of jumping in safely without being immaterial. that made the game really rough, since the lams have such a huge knockback and if we get hit by them we will almost surely go into lava.

I would also consider adding variable jump height to make shooting enemies easier (on the first part of the game) and to have more control over platform jumping. 

Oh, and on the first stages, you can shoot the enemies all the way to the other side of the stage. I guess making the projectiles being destroyed when hitting a wall is very important in that case.

I absolutely love the animation and the song when getting a powerup!!

I played it all the way through, and for a jam, it was an amazing entry! It was all rounded all the way, and I'm really impressed you made it in only 3 days.

Also, the particles and animations are simply amazing!!!

Nicely done!!! 

Wow, thanks for taking the time to leave such detailed feedback for me!

For the checkpoint system, I definitely that agree that the final two stages (especially during the second run) can feel too punishing when you die near the end. I wanted to design the levels to be short enough to not need checkpoints, but I think I overshot the difficulty on those final two by quite a bit, haha!

I 100% intended to make the character controllable with either arrow keys or WASD, I just always play with arrow keys so I completely forgot before uploading. Oops!

Yeah, the entire second run was probably a bit too tough in retrospect, I think I should have hidden some more second-run exclusive power-ups (maybe some that require the double jump in level 1, 2, and 3) to lower the cooldown and increase the active time on the misty step-immaterial stone power up, and maybe some powerups to reduce knockback as well. Just a few little additions that can help the player get through the tougher sections!

Hmm, I put a bullet timeout so that after a certain distance they disappear, but it's totally possible that I introduced a bug somewhere so they don't actually disappear like they're supposed to, lol! I should look into that, see what I missed. I considered just having the bullets die when they hit a wall, but I thought it would be more fun for the player if they just timed out instead - but I think that might have been a bad assumption on my part.

Thanks again for the detailed feedback, I can't even express how much I appreciate it - it means a lot! And thanks for the kind words as well, I'm really happy to see people enjoying my game! :)