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(1 edit)

[DAY 3]



- Update:
    + Enemies changing sides when taking damage fixed;
    + HUD fixed (Thanks to this tutorials: Godot 3.2: Let's Build a 2D Platformer!: Part 12 and Creating a circular meter using a single Godot Control Node);
    + Life bar updated;

- Bugs:
    + Enemy movement after taking damage can move him outside the screen (re-implementation seems necessary. Tried apply a knock back effect, and things don't went well, to say at least...).

- Next Objectives:
    + Weapon change;
    + Fixing enemy;
    + Working on better graphics;
    + Implementing a dialogue box system;
    + Adding sounds (Background music, enemies attacks, player attack);