I want to make a game where the main character has to obtain upgrades
to progress. The idea is fairly simple, but it come from a more complex
idea:
The player start in the garbage dump
Player: A compacted trash
Default:
- Movement: Walk right/left , jump
- Basic Attack: Low range punch
- Energy: 100
- Without energy: Stops moving for 5s
Assault:
- Buffs: Sprint with [shift]
- Movement: default movement faster
- Basic Attack: Fast low range punch (loses 15 Energy each punch)
- Energy: 300
- Without Energy: Loses buff + gets slow + recharge 10s
Heavy:
- Buffs: Shield with [Space]
- Special: Shield and root yourself on the ground for 5s, invulnerable
- Movement: default movement slower
- Basic attack: Very heavy low range attack but slow
- Energy: 100
- Without Energy: Lower defenses + recharge 15s
Sniper:
- Buffs: More damage
- Special: Long shoot, don't stop and cause double damage and:
- Assault mode: Shoots very fast non-stop, uses all energy available.
- Heavy mode: Ignore enemy defenses
- Movement: default movement
- Basic attack: High range attack, stop on the first enemy (loses 20 for shoot)
- Energy: 500
- Without energy: recharge 20s
The above is what I worked beforehand (the story is obviously not included here, but there was one ), but I come to recognize the complexity of just what is here (there is no enemies, or pretty much anything planned further than that). So, for this jam my objective is actually make a platformer game with the minimum of the concepts listed (Basic attack, fast attack, shield and a simple gun, no energy or whatever) with 3 or four levels and some basic enemies. If I am able to finish this, I will consider my first game jam a true success!
Game Engine will be Godot Engine. The art will probably be very simple, just some basic forms, so will be using mostly Inkscape and Krita for design and LMMS for audio, besides free assets.