Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

UPDATE 2

Today I'm a little upset because I didn't get to spend anytime in Godot.  However if anything from yesterday taught me is that goals and organization is going to be key to finishing this.  After last nights initial work I was staring blankly in Godot trying to figure out what was next.  So I took the time that I did have and starting to layout what I needed to create to get my idea done.

During my lunch break I opened Milanote and listed my things to do and create.  I drew pictures of how I want the player movement.  How the floor was going to change.  How the sponge picker will work.

Thoughts on the player control:

I remembered how I created power ups on the Zenva  Academy FPS tutorial.  We created a parent pickup object and used it to create ammo and health pickups.  I thought I could do the same thing but for the player. 

Current Plan for Player Controller:

  • Create parent player scene with the movement.
  • Create red, blue, yellow children player.
  • Have them activate and deactivate with number keys. (mouse picker to come if I can do it)
  • Keys 1, 2, 3 for the basic color sponges and 4, 5, 6 for the advance color balls.

Player Movement

I still don't know how to make the player move in a grid like pattern instead of smooth movement.  I'm going to look for tutorials and the manual.  Even if its another engines tutorial I may be able to figure it out in Godot.  I just want to understand the logic of creating this.

Plans for the Floor 

  • Code the floor tiles to detect what child player color its colliding with.
  • Change the color of the tile based on the detected player color.
  • System to mix colors.  (blue mixed with yellow = green)

That's all for tonight.  Tomorrow will be better.