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Hey mate. Some feedback:

- I wish the player wasn't a ball. Besides that, the game looks nice tho.

- I wish some kind of SFX would be present when something goes above a button.

I could not beat your game, as pushing boxes on the reversed gravity side is too janky IMO.

(1 edit) (+1)

Thanks for the feedback. Definitely hard to make level design using the weird physics, it caused a lot of collision bugs, so making levels took most of the time. In future we would definitely want to add more sfx, when we added a button sfx the hitbox kept going off making spam sfx so we ditched it due to time restraints (the pressure plate button not UI button) we forgot about the ui sfx so we only managed to make one last minute for clicking. NGL i had no idea what to do other than a ball, so for the sake of simplicity i kept it a ball, the compression made it look a little ugly though.