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(3 edits)

day 3

Well I have class today so I'm doubtful I'll get much done.

Short term goals look like this

  • S drops you from cloud
  • finish cloud functionality so I could make it into a prefab
  • Make my isGrounded() method work
  • manipulate player rigidbody gravity  to make better jump feel
  • make background art and give it parallax motion

Day 3.1

Is grounded() works now.I drew a raycast from the center of Trump down to slightly below his sprite and checked if its colliding with the ground or a cloud.

Code:

Going to work on this for now.

  • S drops you from cloud
  • finish cloud functionality so I could make it into a prefab
  • Make my isGrounded() method work
  • NEW: add jump animation

gotta remember to this eventually

  • manipulate player rigidbody gravity  to make better jump feel
  • make background art and give it parallax motion


Day 3.15 lol

added the jump , but i think Im going to need a dropping animation which means i need to tie the animation to my Y position